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-rw-r--r--source/xap/xgames/spider.diff121
1 files changed, 121 insertions, 0 deletions
diff --git a/source/xap/xgames/spider.diff b/source/xap/xgames/spider.diff
new file mode 100644
index 00000000..b0704f14
--- /dev/null
+++ b/source/xap/xgames/spider.diff
@@ -0,0 +1,121 @@
+--- ./globals.h.orig 1991-09-28 12:46:20.000000000 -0500
++++ ./globals.h 2007-02-21 20:14:54.000000000 -0600
+@@ -96,6 +96,6 @@
+ Bool can_get_help_files();
+ #endif
+
+-extern char *malloc();
+-extern char *calloc();
+-extern char *realloc();
++extern void *malloc();
++extern void *calloc();
++extern void *realloc();
+--- ./movelog.c.orig 1991-09-28 12:46:17.000000000 -0500
++++ ./movelog.c 2007-02-21 20:17:21.000000000 -0600
+@@ -22,6 +22,7 @@
+ #ifdef SVR4
+ #include <unistd.h>
+ #endif
++#include <stdlib.h>
+
+ #define CACHE_SIZE 50
+ static int move_index = 0;
+@@ -33,6 +34,21 @@
+
+ extern int cheat_count;
+
++Rank flip_ranks[NUM_RANKS] = {
++ King, Queen, Jack, Ten, Nine, Eight, Seven,
++ Six, Five, Four, Three, Deuce, Ace
++};
++
++static int
++card_to_int(card)
++CardPtr card;
++{
++int val;
++
++ val = card->suit * 13 + flip_ranks[card->rank];
++ return (val);
++}
++
+ make_deck_cache()
+ {
+ CardPtr tmp;
+@@ -280,11 +296,6 @@
+ }
+ }
+
+-Rank flip_ranks[NUM_RANKS] = {
+- King, Queen, Jack, Ten, Nine, Eight, Seven,
+- Six, Five, Four, Three, Deuce, Ace
+-};
+-
+ static void
+ int_to_card(val, suit, rank)
+ int val;
+@@ -298,16 +309,6 @@
+ assert (*rank >= Ace && *suit <= King);
+ }
+
+-static int
+-card_to_int(card)
+-CardPtr card;
+-{
+-int val;
+-
+- val = card->suit * 13 + flip_ranks[card->rank];
+- return (val);
+-}
+-
+ static CardPtr
+ find_card(cache, suit, rank)
+ CardPtr *cache;
+@@ -709,6 +710,23 @@
+ }
+ }
+
++static int
++restore_game(str, str2)
++char *str, *str2;
++{
++
++ if (read_position(str) != 0) {
++ return (-1);
++ }
++
++ init_cache(); /* clear out the move cache */
++
++ if (str2)
++ read_moves(str2);
++
++ return (0);
++}
++
+ read_selection(buf)
+ char *buf;
+ {
+@@ -786,23 +804,6 @@
+ show_message(buf);
+ }
+
+-static int
+-restore_game(str, str2)
+-char *str, *str2;
+-{
+-
+- if (read_position(str) != 0) {
+- return (-1);
+- }
+-
+- init_cache(); /* clear out the move cache */
+-
+- if (str2)
+- read_moves(str2);
+-
+- return (0);
+-}
+-
+ /*
+ * play the same deck again
+ */