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authorGaming4JC <g4jc@bulletmail.org>2018-05-13 19:56:51 -0400
committerGaming4JC <g4jc@bulletmail.org>2018-05-13 19:56:51 -0400
commit0eb46dae7c3b33c6254930a5f654b1c46982583c (patch)
tree085a5136c06255249da9ddc282c91fb920bdaef0 /components/sessionstore/RunState.jsm
parentbe019759ca0d600f0c4f9441ffd20af6c99b33ab (diff)
downloadiceweasel-uxp-0eb46dae7c3b33c6254930a5f654b1c46982583c.tar.gz
initial iceweasel branding commit
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+this.EXPORTED_SYMBOLS = ["RunState"];
+
+const STATE_STOPPED = 0;
+const STATE_RUNNING = 1;
+const STATE_QUITTING = 2;
+const STATE_CLOSING = 3;
+const STATE_CLOSED = 4;
+
+// We're initially stopped.
+var state = STATE_STOPPED;
+
+/**
+ * This module keeps track of SessionStore's current run state. We will
+ * always start out at STATE_STOPPED. After the session was read from disk and
+ * the initial browser window has loaded we switch to STATE_RUNNING. On the
+ * first notice that a browser shutdown was granted we switch to STATE_QUITTING.
+ */
+this.RunState = Object.freeze({
+ // If we're stopped then SessionStore hasn't been initialized yet. As soon
+ // as the session is read from disk and the initial browser window has loaded
+ // the run state will change to STATE_RUNNING.
+ get isStopped() {
+ return state == STATE_STOPPED;
+ },
+
+ // STATE_RUNNING is our default mode of operation that we'll spend most of
+ // the time in. After the session was read from disk and the first browser
+ // window has loaded we remain running until the browser quits.
+ get isRunning() {
+ return state == STATE_RUNNING;
+ },
+
+ // We will enter STATE_QUITTING as soon as we receive notice that a browser
+ // shutdown was granted. SessionStore will use this information to prevent
+ // us from collecting partial information while the browser is shutting down
+ // as well as to allow a last single write to disk and block all writes after
+ // that.
+ get isQuitting() {
+ return state >= STATE_QUITTING;
+ },
+
+ // We will enter STATE_CLOSING as soon as SessionStore is uninitialized.
+ // The SessionFile module will know that a last write will happen in this
+ // state and it can do some necessary cleanup.
+ get isClosing() {
+ return state == STATE_CLOSING;
+ },
+
+ // We will enter STATE_CLOSED as soon as SessionFile has written to disk for
+ // the last time before shutdown and will not accept any further writes.
+ get isClosed() {
+ return state == STATE_CLOSED;
+ },
+
+ // Switch the run state to STATE_RUNNING. This must be called after the
+ // session was read from, the initial browser window has loaded and we're
+ // now ready to restore session data.
+ setRunning() {
+ if (this.isStopped) {
+ state = STATE_RUNNING;
+ }
+ },
+
+ // Switch the run state to STATE_CLOSING. This must be called *before* the
+ // last SessionFile.write() call so that SessionFile knows we're closing and
+ // can do some last cleanups and write a proper sessionstore.js file.
+ setClosing() {
+ if (this.isQuitting) {
+ state = STATE_CLOSING;
+ }
+ },
+
+ // Switch the run state to STATE_CLOSED. This must be called by SessionFile
+ // after the last write to disk was accepted and no further writes will be
+ // allowed. Any writes after this stage will cause exceptions.
+ setClosed() {
+ if (this.isClosing) {
+ state = STATE_CLOSED;
+ }
+ },
+
+ // Switch the run state to STATE_QUITTING. This should be called once we're
+ // certain that the browser is going away and before we start collecting the
+ // final window states to save in the session file.
+ setQuitting() {
+ if (this.isRunning) {
+ state = STATE_QUITTING;
+ }
+ },
+});