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author | Gaming4JC <g4jc@bulletmail.org> | 2018-05-13 19:56:51 -0400 |
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committer | Gaming4JC <g4jc@bulletmail.org> | 2018-05-13 19:56:51 -0400 |
commit | 0eb46dae7c3b33c6254930a5f654b1c46982583c (patch) | |
tree | 085a5136c06255249da9ddc282c91fb920bdaef0 /components/sessionstore/RunState.jsm | |
parent | be019759ca0d600f0c4f9441ffd20af6c99b33ab (diff) | |
download | iceweasel-uxp-0eb46dae7c3b33c6254930a5f654b1c46982583c.tar.gz |
initial iceweasel branding commit
Diffstat (limited to 'components/sessionstore/RunState.jsm')
-rw-r--r-- | components/sessionstore/RunState.jsm | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/components/sessionstore/RunState.jsm b/components/sessionstore/RunState.jsm new file mode 100644 index 0000000..3cdf477 --- /dev/null +++ b/components/sessionstore/RunState.jsm @@ -0,0 +1,96 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +this.EXPORTED_SYMBOLS = ["RunState"]; + +const STATE_STOPPED = 0; +const STATE_RUNNING = 1; +const STATE_QUITTING = 2; +const STATE_CLOSING = 3; +const STATE_CLOSED = 4; + +// We're initially stopped. +var state = STATE_STOPPED; + +/** + * This module keeps track of SessionStore's current run state. We will + * always start out at STATE_STOPPED. After the session was read from disk and + * the initial browser window has loaded we switch to STATE_RUNNING. On the + * first notice that a browser shutdown was granted we switch to STATE_QUITTING. + */ +this.RunState = Object.freeze({ + // If we're stopped then SessionStore hasn't been initialized yet. As soon + // as the session is read from disk and the initial browser window has loaded + // the run state will change to STATE_RUNNING. + get isStopped() { + return state == STATE_STOPPED; + }, + + // STATE_RUNNING is our default mode of operation that we'll spend most of + // the time in. After the session was read from disk and the first browser + // window has loaded we remain running until the browser quits. + get isRunning() { + return state == STATE_RUNNING; + }, + + // We will enter STATE_QUITTING as soon as we receive notice that a browser + // shutdown was granted. SessionStore will use this information to prevent + // us from collecting partial information while the browser is shutting down + // as well as to allow a last single write to disk and block all writes after + // that. + get isQuitting() { + return state >= STATE_QUITTING; + }, + + // We will enter STATE_CLOSING as soon as SessionStore is uninitialized. + // The SessionFile module will know that a last write will happen in this + // state and it can do some necessary cleanup. + get isClosing() { + return state == STATE_CLOSING; + }, + + // We will enter STATE_CLOSED as soon as SessionFile has written to disk for + // the last time before shutdown and will not accept any further writes. + get isClosed() { + return state == STATE_CLOSED; + }, + + // Switch the run state to STATE_RUNNING. This must be called after the + // session was read from, the initial browser window has loaded and we're + // now ready to restore session data. + setRunning() { + if (this.isStopped) { + state = STATE_RUNNING; + } + }, + + // Switch the run state to STATE_CLOSING. This must be called *before* the + // last SessionFile.write() call so that SessionFile knows we're closing and + // can do some last cleanups and write a proper sessionstore.js file. + setClosing() { + if (this.isQuitting) { + state = STATE_CLOSING; + } + }, + + // Switch the run state to STATE_CLOSED. This must be called by SessionFile + // after the last write to disk was accepted and no further writes will be + // allowed. Any writes after this stage will cause exceptions. + setClosed() { + if (this.isClosing) { + state = STATE_CLOSED; + } + }, + + // Switch the run state to STATE_QUITTING. This should be called once we're + // certain that the browser is going away and before we start collecting the + // final window states to save in the session file. + setQuitting() { + if (this.isRunning) { + state = STATE_QUITTING; + } + }, +}); |